If I have an empty game object with two audio sources, each with a unique audio clip.
How, in script, do I pick one from the other? Let's say one audio source has a audio clip called jump.mp3 and the other has grunt.mp3
is it something like
var grunt : Audio Source; grunt = audio source with grunt.mp3
And then use grunt to talk to that one?
Or is there a way that a script attached to the game object with the two audio sources can directly talk to a chosen audio source without having to assign a variable?