I've been scouring the answers area for some time now, to find my answer, but haven't seen it.
I'm confused as to what to use/set the Project "Quality Settings" for...
I actually have this concept in my mind about Quality settings for a project in Unity: You choose what quality settings you want to include in your project, and these are available for use when the game is built and actually runs on your target device.
Is this right?
I know that whatever textures and such you are importing into your project, those will be available to the device when it's all built and done.
But what are the Quality settings for? I mean, if you remove the "Beautiful" and other (for example) top (highest) 3 quality settings, does that mean that on the device your running, the project will NOT "be allowed" to render at those highest quality settings at all?
And (inversely) if you remove (for example) the lowest quality settings, will the device be forced to attempt to run the project at the higher (available) Quality settings?
Can someone please tell me if I'm on the right track? I'm really struggling with whether to enable all the quality settings, wondering (If I leave all the quality settings available) if the game automaticallly will look really good on "powerful" devices, or "run ok" with lower quality settings on less powerful devices?
Thanks for any insight you can give to clear the fog. :)
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