Quantcast
Channel: Questions in topic: "choose"
Viewing all articles
Browse latest Browse all 81

Ramdomly select a variable

$
0
0
I am making a game which involves combat, and i wanted to make my enemy wander around. The best option that i have found was to store some empty gameobjects on some variables and make my enemy choose between them and follow one, but i don't know how to ramdomize it. How can i make my enemy choose between different variables? Something like this: public GameObject location1; public GameObject location2; public GameObject location3; public GameObject location4; public GameObject location5; public GameObject location6; void Start() { StartCoroutine(FollowCoordinates()); } void Update() { } //This will set the target position for the NavmeshAgent from time to time. IEnumerator FollowCoordinates() { while (true) { //This will set the target coordinates GetComponent().SetDestination(?????.position); // The "?????" is where i want to make the random choice. //Wait one second and then loop yield return new WaitForSeconds(1); } } } Sorry for the giant amount of variables, i am new to C-Sharp.

Viewing all articles
Browse latest Browse all 81

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>